SCORE
0
HULL
100%
WEAPON
ROCKETS
ROCKETS
HEAT
0%
PILOT · BRIAN
Brian
CONTENT
STELLAR DRIFT
PHASE 1 · CORE
AD / ROTATE THRUSTER  ·  W / IGNITE  ·  MOUSE AIM  ·  LMB FIRE
STEP 1 / 5
STELLAR DRIFT
SPACE ACADEMY · SIMULATION
Welcome to the Space Academy Simulation.

For you to get license to own a spacecraft with weapons, you need to pass this simulation. Get used to the control mechanisms, the steering rocket as well as the rocket weaponry.

You pass if you can get 500 points without exploding.

Good Luck!
PRESS ANY KEY TO START
GAME OVER
PRESS ANY KEY TO RESTART
LEVEL PROGRESS
PAUSED
PRESS ANY KEY OR TAP TO RESUME
LICENSE GRANTED
Congratulations! You have now earned license to flying a weaponized spacecraft of small type.
PRESS ANY KEY TO ENTER QUARTERMASTER
250
QUARTERMASTER
EQUIP FOR NEXT MISSION
YOUR SHIP — THE DRIFTER
SPACECRAFT
Tiny Second-Hand Spaceship 800
WEAPONS
Old Rusty Spacegun from a pile of junk FREE
Weak Laser 80
Rented Machine Gun 250
Rocket Launcher 600
UPGRADES
Rocket Motor Boost +20% thrust 50
ACCESSORIES
Storage Shelves 20
Tea Kitchen Kit 35
Coat Hanger 5
Pilot Seat 15
Lighting Rig 25
CLEANING SERVICES
Cockpit Scrub-Down 40
WC Sanitation 20
Hull Polish 60
Floor Scrub 15
Window Polish 10
REQUIRES 1 SPACECRAFT + 1 WEAPON
ENJOYING THE RIDE? RATE STELLAR DRIFT
AMBUSH
BETWEEN THE STARS
Fresh license in your pocket and the keys to your first vessel, you set course for home.

But the trade lanes aren't what they used to be. Halfway through the asteroid corridor your comms light up — scrap-rigged engines, pirate signatures closing fast. No life signs aboard — just unmanned drone hulls the cartels set loose to pick off graduates like you.

There's no turning back, Brian. Fight your way home.
PRESS ANY KEY TO ENGAGE
PIRATES BREAK OFF
The raiders have taken heavy losses. One by one their engines spool down and peel away into the dark.

On an open channel the captain mutters — bitter, exhausted: "This one isn't worth the catch."
PRESS ANY KEY TO CONTINUE
HOME
JOURNEY'S END
The last engine spools down. Home — or what is left of it.

The roof torn open to the stars. The rooms gutted, cold, still smoking. Brian moves through the wreckage in silence, sorrowfully turning over the old things — the family portrait still hanging on the broken wall, the shattered china, the little things they touched every day — searching for any sign, any trace, of where his wife and daughter so suddenly vanished.

Whoever did this left nothing behind. Except — there, pinned under the shattered china — a fold of paper.

Her handwriting, Brian.
PRESS ANY KEY
FOUND IN THE WRECKAGE
Brian —
Kurtar ships. Too many.
They are taking us to Betelgeuse.
We are alive. Stay alive too.
Find us.
The Kurtars. Slave traders — they trawl the burnt-out systems and sell what they take in the flesh markets under Betelgeuse's dying red light.

Half a galaxy from here. It doesn't matter.

They're alive, Brian. Set course for Betelgeuse.
PRESS ANY KEY TO SET COURSE
END OF DEMO
STELLAR DRIFT · CHAPTER ONE
Betelgeuse fills the sky — and somewhere beneath that dying red light, the Kurtar markets hold everything Brian loves.

This is where his story pauses — for now. The rescue continues in a coming chapter. Thank you for playing the demo — your feedback shapes what happens next.

Until then, the trade lanes are still crawling with pirates… and you still have a ship.
RATE STELLAR DRIFT
PRESS ANY KEY TO KEEP FLYING